| | |
| | | @Getter |
| | | public enum DataDictionaryEnum { |
| | | |
| | | |
| | | /** |
| | | * 模式类型 |
| | | * 1:简单模式-正常模式 |
| | | * 2:困难模式 |
| | | */ |
| | | MODEL_TYPE("MODEL_TYPE", "MODEL_TYPE"), |
| | | //积分池设置{"everydayRatio":10,"dividEquallyRatio":1}每日订单的百分之几,增加到积分池;每日平分百分比 |
| | | SCORE_POOR_RADIO("SCORE_POOR", "SCORE_POOR_RADIO"), |
| | | |
| | | SCORE_SIGN_SETTING("SCORE_SETTING", "SCORE_SIGN_SETTING"), |
| | | STATIC_BONUS("BONUS_TYPE", "STATIC_BONUS"), |
| | | DYNAMIC_BONUS("BONUS_TYPE", "DYNAMIC_BONUS"), |
| | | INDRECT_BONUS("BONUS_TYPE", "INDRECT_BONUS"); |
| | | INDRECT_BONUS("BONUS_TYPE", "INDRECT_BONUS"), |
| | | AGENT_BONUS("BONUS_TYPE", "AGENT_BONUS"), |
| | | THANKFUL_BONUS("BONUS_TYPE", "THANKFUL_BONUS"), |
| | | DIRECTOR_BONUS("BONUS_TYPE", "DIRECTOR_BONUS"), |
| | | COMMUNITY_BONUS("BONUS_TYPE", "COMMUNITY_BONUS"), |
| | | |
| | | //积分中奖概率 |
| | | WIN_SCORE("WIN_PROBABILITY", "WIN_SCORE"), |
| | | //佣金中奖概率 |
| | | WIN_CASH("WIN_PROBABILITY", "WIN_CASH"), |
| | | RANK_BONUS("BONUS_TYPE", "RANK_BONUS"), |
| | | CASHOUT_SETTING("CASHOUT_SET", "CASHOUT_SETTING"), |
| | | INDIRECT_BONUS_SETTING("INDIRECT_BONUS_SETTING", ""); |
| | | |
| | | private String type; |
| | | |