|  |  |  | 
|---|
|  |  |  | @Getter | 
|---|
|  |  |  | public enum DataDictionaryEnum { | 
|---|
|  |  |  |  | 
|---|
|  |  |  | //积分池设置{"everydayRatio":10,"dividEquallyRatio":1}每日订单的百分之几,增加到积分池;每日平分百分比 | 
|---|
|  |  |  | SCORE_POOR_RADIO("SCORE_POOR", "SCORE_POOR_RADIO"), | 
|---|
|  |  |  |  | 
|---|
|  |  |  | SCORE_SIGN_SETTING("SCORE_SETTING", "SCORE_SIGN_SETTING"), | 
|---|
|  |  |  | STATIC_BONUS("BONUS_TYPE", "STATIC_BONUS"), | 
|---|
|  |  |  | DYNAMIC_BONUS("BONUS_TYPE", "DYNAMIC_BONUS"), | 
|---|
|  |  |  | INDRECT_BONUS("BONUS_TYPE", "INDRECT_BONUS"), | 
|---|
|  |  |  | AGENT_BONUS("BONUS_TYPE", "AGENT_BONUS"); | 
|---|
|  |  |  | AGENT_BONUS("BONUS_TYPE", "AGENT_BONUS"), | 
|---|
|  |  |  | THANKFUL_BONUS("BONUS_TYPE", "THANKFUL_BONUS"), | 
|---|
|  |  |  | DIRECTOR_BONUS("BONUS_TYPE", "DIRECTOR_BONUS"), | 
|---|
|  |  |  | COMMUNITY_BONUS("BONUS_TYPE", "COMMUNITY_BONUS"), | 
|---|
|  |  |  |  | 
|---|
|  |  |  | //积分中奖概率 | 
|---|
|  |  |  | WIN_SCORE("WIN_PROBABILITY", "WIN_SCORE"), | 
|---|
|  |  |  | //佣金中奖概率 | 
|---|
|  |  |  | WIN_CASH("WIN_PROBABILITY", "WIN_CASH"), | 
|---|
|  |  |  | RANK_BONUS("BONUS_TYPE", "RANK_BONUS"), | 
|---|
|  |  |  | CASHOUT_SETTING("CASHOUT_SET", "CASHOUT_SETTING"), | 
|---|
|  |  |  | INDIRECT_BONUS_SETTING("INDIRECT_BONUS_SETTING", ""); | 
|---|
|  |  |  |  | 
|---|
|  |  |  | private String type; | 
|---|
|  |  |  |  | 
|---|